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Autodesk maya license
Autodesk maya license













  1. #Autodesk maya license software license
  2. #Autodesk maya license full

#Autodesk maya license software license

The idea of a company I freelance for providing me with a software license is also preposterous. You are really not making any sense here. Specifically selling your own IP is extremely narrow subset of what freelance work consists of. You will finish the bulk of the work and move on to work for someone else couple of month later. When you work for a larger company for couple of months on a project, and you want to be paid hourly, because you don’t want to lose money when the scope of the work exceeds the original expectation without reworking the contract, that still doesn’t mean you are a studio employee. What you are calling “false freelance” is the vast majority of freelance work. What they dont want is “false freelance” using the indie, when in reality they are working as part of the big company, just as freelance instead of employees.

#Autodesk maya license full

We expect companies making more than $100,000/yr to pay for the full commercial licenses of the software they need (as well as the artists). If you are working for hire for an organization that makes over $100,000 USD a year, even if you are making less, then you do not qualify to use Indie. If you are producing and selling your own intellectual property (IP) and make less than $100,000 USD/yr doing so, you qualify to use Indie. “The key distinction is whether what you are doing can be reasonably considered to be your own work or whether you are working for hire. They dont want that big companies force their employees to be freelance, to move all licenses paid by the company to individually indie licenses maintained by each freelance.

autodesk maya license autodesk maya license

Houdini indie has not this limitation? Maybe read again the conditions. You are paid an hourly/daily/weekly rate till the project is done and the assets belong to the company – in this case you cannot use an Indie license.”Īs a freelance artist, you more often than not do not want to work at a fixed price, cause client can then complicate the artwork with endless changes and comments till you start losing money.Īs someone who hires freelancer, you may not have an exact idea of the required scope of work in advance. You are approached by an architectural company with revenues of over $100,000 USD to work as a freelancer creating a visualization for them.Examples of assets can be 3D models, textures or even rendered images. In this case if your revenues are less than $100,000 USD, so you can use Indie. You are paid a fixed price for the ‘product’ delivered. You create and sell digital products and have been approached by a games company with annual revenues greater than $100,000 USD to provide them with an asset (whether off-the-shelf or custom built).

autodesk maya license

“Here are some example scenarios to help you better understand when and where you are eligible to use 3ds Max and Maya for indie users:















Autodesk maya license